Name:
Malamar
National Nr:
#0687 (Gen 6)
Type:
Dark
Psychic
Growth Rate:
Medium
Height:
1.5 Meter
Weight:
47 kg
Capture rate:
80
Base Happiness:
50
Gender Ratio:
50% M / 50% F
EV yield:
Attack: 2
Egg Groups
Water1, Water2
Egg cycles:
20
Inkay
Inkay
Level Up
Lv.30
Malamar
Malamar

Stats:

HP:
86
Speed:
73
Attack:
92
Defense:
88
SpAttack:
68
SpDefense:
75
Total:
482

Abilities:

Prevents being forced out of battle by other Pokémon's moves.
Inverts stat changes.
Infiltrator (hidden)
Bypasses light screen, reflect, and safeguard.
A Pokémon's type(s) determine how much damage it takes from attacks. If an attack's type is strong against the Pokémon's type, it deals more damage (super effective). If it's weak, it deals less (not very effective). Some type combinations result in no damage at all. Type matchups are crucial for battle strategy.

Damage Taken:

4X Damage:
Bug
2X Damage:
Fairy
0X Damage:
Psychic
Your own type(s) have STAB (Same-Type Attack Bonus) which boosts a move's power by 1.5x when the Pokémon's type matches the attack's type. This makes your moves with STAB extra important. This overview shows how your STAB type(s) damages other types (STAB bonus not applied).

Own Types Damage:

Dark
Type Damage:
2X Damage:
Psychic
Ghost
½X Damage:
Fighting
Dark
Fairy
Psychic
Type Damage:
2X Damage:
Fighting
Poison
½X Damage:
Psychic
Steel
0X Damage:
Dark

Moves:

Scarlet Violet

Learned On Level Up:

Lv. Name Info Pow. Acc. PP Cat. Type

Learned By TM:

Nr. Name Info Pow. Acc. PP Cat. Type

Learned As Egg Move:

Name Info Pow. Acc. PP Cat. Type