Malamar | Generation 9

Name:
Malamar
National Nr:
#0687 (Gen 6)
Type:
Dark
Psychic
Growth Rate:
Medium
Height:
1.5 Meter
Weight:
47 kg
Capture rate:
80
Base Happiness:
50
Gender Ratio:
50% M / 50% F
EV yield:
Attack: 2
Egg Groups
Water1, Water2
Egg cycles:
20
Inkay
Inkay
Level Up
Lv.30
+ Turn Game Upside Down
Malamar
Malamar

Stats:

HP:
86
Speed:
73
Attack:
92
Defense:
88
SpAttack:
68
SpDefense:
75
Total:
482

Abilities:

Inverts stat stage changes.
Prevents being forced out of battle by other Pokémon.
Infiltrator (hidden)
Bypasses light screen, reflect, and safeguard.
A Pokémon's type(s) determine how much damage it takes from attacks. If an attack's type is strong against the Pokémon's type, it deals more damage (super effective). If it's weak, it deals less (not very effective). Some type combinations result in no damage at all. Type matchups are crucial for battle strategy.

Damage Taken:

4X Damage:
Bug
2X Damage:
Fairy
0X Damage:
Psychic
Your own type(s) have STAB (Same-Type Attack Bonus) which boosts a move's power by 1.5x when the Pokémon's type matches the attack's type. This makes your moves with STAB extra important. This overview shows how your STAB type(s) damages other types (STAB bonus not applied).

Own Types Damage:

Dark
Type Damage:
2X Damage:
Psychic
Ghost
½X Damage:
Fighting
Dark
Fairy
Psychic
Type Damage:
2X Damage:
Fighting
Poison
½X Damage:
Psychic
Steel
0X Damage:
Dark

Malamar Moves in Generation 9:

All Moves:

Name Info Pow. Acc. PP Cat. Type