

Name:
Azumarill
National Nr:
#0184 (Gen 2)
Type:
Water
Growth Rate:
Fast
Height:
0.8 Meter
Weight:
28.5 kg
Capture rate:
75
Base Happiness:
70
Gender Ratio:
50% M / 50% F
EV yield:
Hp: 3
Egg Groups
Water1, Fairy
Egg cycles:
10
Stats:
HP:
100
Speed:
50
Attack:
50
Defense:
80
SpAttack:
50
SpDefense:
80
Total:
410
Abilities:
Doubles Attack in battle.
Halves damage from fire and ice moves.
Sap Sipper (hidden)
Absorbs grass moves, raising Attack one stage.
A Pokémon's type(s) determine how much damage it takes from attacks.
If an attack's type is strong against the Pokémon's type, it deals more damage (super effective).
If it's weak, it deals less (not very effective).
Some type combinations result in no damage at all. Type matchups are crucial for battle strategy.
Damage Taken:
2X Damage:
Electric
Grass
½X Damage:
Fire
Water
Ice
Steel
Your own type(s) have STAB (Same-Type Attack Bonus) which boosts a move's power by 1.5x when the Pokémon's type matches the attack's type.
This makes your moves with STAB extra important. This overview shows how your STAB type(s) damages other types (STAB bonus not applied).
Own Type Damage:
Water
Type Damage:
2X Damage:
Fire
Ground
Rock
½X Damage:
Water
Grass
Dragon
Moves:
Black 2 White 2
Black White
Learned On Level Up:
Lv. | Name | Info | Pow. | Acc. | PP | Cat. | Type |
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Learned By TM:
Nr. | Name | Info | Pow. | Acc. | PP | Cat. | Type |
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Learned By Tutor:
Name | Info | Pow. | Acc. | PP | Cat. | Type |
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Learned As Egg Move:
Name | Info | Pow. | Acc. | PP | Cat. | Type |
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Learned By HM:
Nr. | Name | Info | Pow. | Acc. | PP | Cat. | Type |
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