Name:
Azumarill
National Nr:
#0184 (Gen 2)
Type:
Water
Growth Rate:
Fast
Height:
0.8 Meter
Weight:
28.5 kg
Capture rate:
75
Base Happiness:
70
Gender Ratio:
50% M / 50% F
EV yield:
Hp: 3
Egg Groups
Water1, Fairy
Egg cycles:
10
Azurill
Azurill
Level Up
Lv.
+ Happiness
Marill
Marill
Level Up
Lv.18
Azumarill
Azumarill

Stats:

HP:
100
Speed:
50
Attack:
50
Defense:
80
SpAttack:
50
SpDefense:
80
Total:
410

Abilities:

Doubles Attack in battle.
Halves damage from fire and ice moves.
Sap Sipper (hidden)
Absorbs grass moves, raising Attack one stage.
A Pokémon's type(s) determine how much damage it takes from attacks. If an attack's type is strong against the Pokémon's type, it deals more damage (super effective). If it's weak, it deals less (not very effective). Some type combinations result in no damage at all. Type matchups are crucial for battle strategy.

Damage Taken:

2X Damage:
Electric
Grass
½X Damage:
Fire
Water
Ice
Steel
Your own type(s) have STAB (Same-Type Attack Bonus) which boosts a move's power by 1.5x when the Pokémon's type matches the attack's type. This makes your moves with STAB extra important. This overview shows how your STAB type(s) damages other types (STAB bonus not applied).

Own Type Damage:

Water
Type Damage:
2X Damage:
Fire
Ground
Rock
½X Damage:
Water
Grass
Dragon

Moves:

Black 2 White 2
Black White

Learned On Level Up:

Lv. Name Info Pow. Acc. PP Cat. Type

Learned By TM:

Nr. Name Info Pow. Acc. PP Cat. Type

Learned By Tutor:

Name Info Pow. Acc. PP Cat. Type

Learned As Egg Move:

Name Info Pow. Acc. PP Cat. Type

Learned By HM:

Nr. Name Info Pow. Acc. PP Cat. Type