Starmie | Generation 1
Name:
Starmie
National Nr:
#0121 (Gen 1)
Type:
Water
Psychic
Growth Rate:
Slow
Height:
1.1 Meter
Weight:
80 kg
Capture rate:
60
Base Happiness:
–
Gender Ratio:
Genderless
EV yield:
Derived from stats
Egg Groups
Water3
Egg cycles:
20
Stats:
HP:
60
Speed:
115
Attack:
75
Defense:
85
Special:
100
Total:
435
Abilities:
A Pokémon's type(s) determine how much damage it takes from attacks.
If an attack's type is strong against the Pokémon's type, it deals more damage (super effective).
If it's weak, it deals less (not very effective).
Some type combinations result in no damage at all. Type matchups are crucial for battle strategy.
Damage Taken:
2X Damage:
Electric
Grass
Bug
½X Damage:
Fire
Water
Ice
Fighting
Psychic
0X Damage:
Ghost
Your own type(s) have STAB (Same-Type Attack Bonus) which boosts a move's power by 1.5x when the Pokémon's type matches the attack's type.
This makes your moves with STAB extra important. This overview shows how your STAB type(s) damages other types (STAB bonus not applied).
Own Types Damage:
Water
Type Damage:
2X Damage:
Fire
Ground
Rock
½X Damage:
Water
Grass
Dragon
Psychic
Type Damage:
2X Damage:
Fighting
Poison
½X Damage:
Psychic
Starmie Moves in Generation 1:
All Moves:
| Name | Info | Pow. | Acc. | PP | Cat. | Type |
|---|