⚔️ Baton Pass | Gen 2

Effect:

Baton Pass is a non-damaging Normal-type move that switches out the user and transfers temporary effects to the incoming Pokémon. It passes all stat stage changes, such as boosts or drops to Attack, Defense, Speed, and other stats. It also transfers certain volatile conditions including confusion, getting pumped from Focus Energy, suppression of the user's Ability via Gastro Acid (unless the new Pokémon’s Ability cannot be suppressed), escape prevention effects like Mean Look or Block if the trapped Pokémon uses Baton Pass, Leech Seed, Curse, Substitute, Ingrain, Power Trick, Heal Block, Embargo, Perish Song’s countdown, Magnet Rise, Aqua Ring, and Telekinesis, though Telekinesis does not transfer to Mega Gengar. If a Pokémon traps a target and then uses Baton Pass, the target is no longer trapped.

However, Baton Pass does not transfer non-volatile status conditions. It also does not pass infatuation, drowsiness (from moves Yawn, G-Max Snooze), Spotlight’s center of attention effect, type changes from moves like Soak or Trick-or-Treat, Ability changes from Skill Swap or Imposter, moves learned via Mimic, transformations from Transform or Imposter, Disable even if the incoming Pokémon knows the disabled move, Imprison, Defense Curl’s effect of boosting Rollout or Ice Ball, critical hit rate boosts from G-Max Chi Strike, or Minimize’s tiny sprite and its vulnerability to certain moves like Stomp or Steamroller.

Even though the user switches out, Pursuit does not gain priority or deal extra damage against Baton Pass. The move fails if there are no other Pokémon in the user’s party that can be switched in.

Target:

Foe
Foe
Foe
User
Ally
Ally
Targets User.