Understanding Pokémon Power Points (PP): Managing Move Usage in Battle
✨ PP (Power Points) Overview
PP (Power Points) is a core mechanic in Pokémon games that limits the number of times a move can be used in battle. Every move a Pokémon knows has a PP value, and this value decreases by one each time the move is successfully executed. When a move's PP reaches zero, that move cannot be selected or used until its PP is restored.
The base PP of most moves ranges from 5 to 40. Powerful moves typically have low PP (e.g., Hydro Pump has 5 PP), while weaker or status moves usually have high PP (e.g. Tackle has 35 PP).
- 🔢 Base PP: The starting amount of uses for a move.
- ⬆️ Max PP: The maximum PP a move can have can be increased (up to a limit), achieved by using PP Max or PP Up items.
- ❌ Move Failure: If a move fails to execute (e.g., due to status conditions like Paralysis or Confusion self hurt), its PP is not consumed.
- 💥 Struggling: When a Pokémon runs out of PP for all of its moves, it will automatically use the move Struggle, a typeless move that deals damage to the target and causes 25% of max HP recoil damage to the user. Struggle itself does not interact with PP and can always be used.
🛡️ PP Strategy and Management
PP management adds a layer of endurance and attrition strategy to Pokémon battles, particularly in long matches, competitive play, and in-game exploration.
- 🐢 Stalling and Attrition: In competitive play, low-PP moves can be drained by opponents using defensive strategies, often referred to as "stalling." Defensive Pokémon may use moves like Protect or Substitute repeatedly to waste the opponent's high-power, low-PP moves.
- 💎 Max PP Investment: Using the items PP Up or PP Max (maximizes PP) on a Pokémon's most important moves is a common strategy to increase their longevity and reduce the risk of running out of power mid-battle.
- ⚡ Abilities and Items:
- Abilities and items can also interact with PP.
For example, the Pressure Ability (e.g., Articuno, Zapdos) causes the opponent's PP usage to
increase by 1, meaning 2 PP are deducted for every move used against the Pressure user. This
greatly accelerates the opponent running out of moves.
The item Leppa Berry automatically restores 10 PP to a depleted move once per battle.
- 🗺️ In-Game Utility: In the single-player campaign, PP is a resource managed across multiple battles. Using moves with higher PP is often more efficient for clearing areas without needing to return to a Pokémon Center.
- 🏥 Out-of-Battle Restoration: PP can be fully restored by visiting a Pokémon Center, using items Ether / Max Ether, or by returning a Pokémon to the PC and taking it out again.
🕰️ The History of PP in Pokémon
PP has been a fundamental mechanic since the very first games, Its strategic importance has evolved with the introduction of PP-manipulating abilities and items.
Gen I (Red, Green, Blue, Yellow) - The Foundational Mechanic
- Limit: PP was the sole limiting factor for move usage. Struggle was the automatic consequence of running out of PP for all moves.
- The item PP Up is introduced.
Gen III (Ruby, Sapphire, Emerald) - Introduction of Pressure
- The item PP Max is introduced.
- The ability Pressure was introduced, becoming the first strategic, in-battle mechanic to directly manipulate the opponent's PP consumption, significantly enhancing "stalling" strategies.
Gen IV (Diamond, Pearl, Platinum) - New PP Management Items
- The Leppa Berry was introduced. This item provides a one-time PP safety net for a move.
Gen VIII (Sword, Shield) - Dynamax Interaction
- Moves used during the Dynamax transformation were generally exempt from normal PP-usage rules (Max Moves have their own PP usage regardless of the base move's PP).
Gen IX (Scarlet, Violet) - Eerie Spell and Modern PP Control
- The move Eerie Spell was introduced, reducing the PP of the target’s last used move by 3. This gave players a direct tool to deplete opponents’ resources, reinforcing PP attrition as a viable competitive strategy.