Endure
Type:
Normal
Category: 

Contact: No
Power: –
Accuracy: –
PP: 10
Priority: 4
Effect:
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
Target:
Foe
Foe
Foe
User
Ally
Ally
Targets User.