Endure

Type:
Normal
Category:
Contact: No
Power:
Accuracy:
PP: 10
Priority: 4

Effect:

The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.

Target:

Foe
Foe
Foe
User
Ally
Ally
Targets User.

Pokémon that learn Endure: