Critical Hits in Pokémon: Mechanics, Multipliers, and Competitive Strategies

In Pokémon battles, a critical hit is a damage‑boosting mechanic that can turn the tide of a match. Crits bypass certain stat changes and apply a multiplier to damage, making them a potent tool for offense and a threat to prepare for defensively.

💥 Critical hit basics

A critical hit is an enhanced attack that deals more damage than usual and ignores certain defensive boosts.

  • Extra damage: 1.5× multiplier in Gen VI onward; 2× in earlier gens.
  • Bypass defense boosts: Ignores the target’s positive Defense/Special Defense stage changes.
  • Bypass screens: Ignores the target’s screens like barrier, reflect, and aurora veil defences.
  • Bypass attack drops: Ignores the attacker’s negative Attack/Special Attack stage changes. While keeping increased attack stages. The halving of the physical attack from burn is not dropped with a crit.
  • Frequency: Rolled per hit; multi‑hit moves can crit multiple times.

🎲 How crit chance is determined

Crit rate is calculated using a stage system. Most moves start at Stage 0, and various effects raise this stage. This has changed between the Pokémon games, so here is an overview:

Chance of Critical Hit
StageGen IIGen III–VGen VIGen VII onwards
+017/256 (≈6.6%)1/16 (6.25%)1/16 (6.25%)1/24 (≈4.2%)
+11/8 (12.5%)1/8 (12.5%)1/8 (12.5%)1/8 (12.5%)
+21/4 (25%)1/4 (25%)1/2 (50%)1/2 (50%)
+385/256 (≈33.2%)1/3 (≈33.3%)Always (100%)Always (100%)
+4 and above1/2 (50%)1/2 (50%)Always (100%)Always (100%)

Example: A Pokémon using Night Slash (+1 stage move) while holding a Scope Lens (+1 stage item) reaches Stage 2 for a 50% crit rate in Gen VII.

🧮 Damage formula with crits

Critical Hit Damage = Normal Damage × Critical Hit Multiplier

Where the multiplier is 1.5 (Gen VI+) or 2 (Gen V and earlier).

Example: 100 base damage → 150 on crit (Gen VI+), ignoring certain defensive boosts.

🛠 Common crit boosters

  • Moves: Leaf Blade, Stone Edge, Air Cutter (high crit ratio).
  • Items: Scope Lens, Razor Claw.
  • Abilities: Super Luck, Merciless (always crit vs poisoned foes).
  • Setups: Focus Energy (+2 stages to crit rate).

📌 Strategy tips

  • Stack crit stage boosts to guarantee crits (Stage 3).
  • Crits can counter bulky setup sweepers who take a lot of turns to setup.
  • Be mindful of abilities like Battle Armor that block crits.

🕰️ The history of critical hits in Pokémon

Key changes to critical hit mechanics across generations.

Generation I — Speed‑based odds

  • In Generation I, a Pokémon’s base critical hit chance was calculated as ⌊Base Speed ÷ 2⌋ ÷ 256, meaning faster species had a significantly higher probability. This “threshold” could be boosted by high critical‑hit ratio moves (up to 255/256) or reduced to one‑quarter by the Focus Energy/Dire Hit bug. The max crit chance was capped at 255/256 (~99.6%).
  • On a crit, the attacker’s level was doubled in the damage formula, making the boost smaller for low‑level Pokémon and closer to ×2 for high‑level ones.
  • Critical hits in Generation I ignore all stat stage changes, using each Pokémon’s original stats. This can result in a crit dealing less damage than a boosted normal hit if the attacker’s stats were heavily raised or the defender’s lowered.

Generation II — Stage system introduced

  • New crit chance system introduced with defined crit stages.
  • Burn still halved the attack stat rather than physical move power. This halved attack was ignored with a crit. In later generations the halved physical move power is not ignored during a crit.
  • Scope Lens introduced.

Generation IV

  • Added Super Luck ability and Razor Claw item.

Generation V

  • Introduced always‑crit moves like Storm Throw and Frost Breath.

Generation VI — Major rebalance

  • Crit damage reduced from 2× to 1.5×.
  • Crit stage probabilities updated.
  • Adjusted which stat changes crits bypass.

Generation VII

  • Crit stage probabilities updated.
  • Introduced Merciless ability.